iPhone & PhoneGap
by Jesse MacFadyen
PhoneGap is an open source initiative for bringing native device
capabilities to mobile browsers.
With PhoneGap, developers can author
mobile device capabilities, such as camera, vibration, local storage,
file-system, contacts, sound and more.
PhoneGap runs on a variety of mobile
platforms including iPhone, Android and Blackberry.
In this presentation, attendees will become familiar with the PhoneGap
framework, and will learn how to build applications and contribute back to
the PhoneGap project. Discover why PhoneGap is the easiest way to quickly
build iPhone application, with the added benefit that you can also target
iPad & Sencha Touch
by David Kaneda
This session will be part code and part general advice, and will cover the creation of a simple Sencha Touch app, including:
- Setting up your environment
- Adding interface components
- Customizing your application
- Deploying your application
iPhone Face Detection
by Alasdair Allan
The OpenCV library is a collection of routines intended for real-time computer vision, released under the BSD License, free for both private and commercial use. The library has a number of different possible applications including object recognition and tracking.
This talk will walk attendees through the cross-compiling and building a static distribution of the library which you can link to your application and make use of from both the iPhone Simulator and the iPhone (and iPod touch) device itself.
We’ll then go on a discuss how to use the OpenCV library to build a simple application to perform face recognition on images taken directly using the iPhone’s own camera.
This presentation is an walks the attendees through cross-compiling and building the OpenCV library for the iPhone. It assumes some experience with programming the iPhone and with Objective-C, and experience with the command line build tools. Previous experience cross-compiling for code for multiple platforms is not required. It would suit experience iPhone developers.
iPhone Offline Mode
by Jonathan Stark
Thanks to new features available in HTML5, web apps can now operate
without an internet connection just like native apps.
Follow along as Jonathan demonstrates how to enable offline mode for your web app using the Offline Application Cache.
Attendees will learn:
- The syntax of the manifest file
- How to create a manifest file dynamically
- How to push out updates to your app
- Troubleshooting tips & tricks
HTML5 Client-side Data Storage
by Simon St. Laurent
HTML5 goes well beyond markup with new facilities for storing information on the browser.
This talk will explore the different options becoming available, their levels of maturity and interoperability, and the transformation of web architecture that's on the way.
iOS & the User Experience
by Suzanne Ginsburg
With over 225,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps.
The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not-so-flattering user reviews. Users now have choices—lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away.
For most apps, it boils down to one thing: the user experience. In this session, we'll review user experience methodologies and best practices that can help your app stand out from the pack.
Mobile Design with CSS3
by Dan Rubin
The mobile web has never been more important — with iOS devices like the iPhone and iPad, plus Android OS and Palm WebOS devices, the experience of using the web while on the go is finally good enough for users to adopt.
Are you doing everything you can to ensure those users have an engaging experience tailored to their specific needs?
In this comprehensive session, interface and user experience designer Dan Rubin will teach you the key steps to transform your site for mobile users, from content strategy to CSS3 to device detection and optimization.
Designing iPhone Interfaces
by Josh Clark
Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding.
In this session, learn how to:
- Capture the elusive ingredients of irresistible mobile interfaces
- Craft comfortable ergonomics for fingers and thumbs
- Dodge the usability gotchas of handheld devices
- and turn tiny-touchscreen constraints to your advantage
Along the way, you'll get behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others
How Does It Work?
Once you are registered, you will receive a follow-up email
to confirm your reservation. Later on, as the event draws near, you
will receive a more detailed message, with the full schedule and other
helpful information to help you take full advantage of your
conference-going experience and plan your day.
On the day of the conference, you will receive an email
invitation about 45 minutes before everything starts. Click on the
enclosed link to sign in and enter the virtual meeting space. Once you
are signed in, you’ll be able to see and hear the presentations as they
happen, ask questions as needed and chat with the other attendees if
Technical Specifications: to attend The Summit, you will need
a modern web browser (Firefox 1.5, IE 6 & Safari 2 or newer, for
example) and a recent version of the Adobe Flash Player. Follow this link to run our system diagnostic (opens in a new window). It will let you know right away which plug-ins, if any, you will need to update before the event.
Still have questions? Contact us at firstname.lastname@example.org if there’s anything else you’d like to know.